For the first time in a game that was not a shooter nor developed by DICE, Frostbite was employed in Need for Speed: The Run, which was released on 15 November. Further changes to the engine included the addition of suppressive fire and disabling vehicles before destroying them. Also making its debut was Destruction 3.0, which made falling debris potentially lethal to the player.
Frostbite 2 features powerful upgrades such as deferred rendering and real-time radiosity. On 25 October 2011, Frostbite 2 made its debut in Battlefield 3. This version was also employed in the multiplayer aspect of Medal of Honor (2010), becoming the first video game outside of the Battlefield series to run on Frostbite. In the upgraded game engine, it was now possible for players to cause enough destruction to entirely demolish structures. A newer version of Frostbite would later be employed in Battlefield 1943 (2009) and Battlefield: Bad Company 2 (2010), which would come to be known as Frostbite 1.5. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment.
The engine was developed with an HDR Audio and Destruction 1.0. The first iteration of the Frostbite game engine made its debut in the 2008 video game, Battlefield: Bad Company. Destruction in Battlefield: Bad Company on Frostbite 1